Kilani Excellence
Power Memory College
Chapter 4
The Phonetic Digital Band
Overview
The chapter will
cover the following topics:
o
Phonetic Digits
o
The Sounds of Digits
o Phonetic
Pictures
o Phonetic
Digits Exercise

Phonetic Digits
Phonetics is the
art of representing vocal sounds by signs and written characters. In our
Phonetic Numbers we shall associate each digit with an equivalent sound, which
by itself is represented by an alphabetical letter.
Our phonetic
alphabet consists only of consonants; no vowels, and it contains only selected
phonetic letters. Each phonetic letter has a phonetic numerical value equal to
the digit it represents. An example: if the digit 1 has a phonetic equivalent
of the sound of the letter t, then the following words will have a phonetic value of 1: tea, toe, tie, two. The reason
is that the t has a value of 1, but the vowels a, e, o, i, and u (and the letter w) have no values. However, a
word like tot will have a value of 11, because it contains 2 ts (the o has no value, NOT a value of 0).
We shall now review
each digit in detail and present its phonetic sound and representative alphabet
letter. Later, we shall use the phonetic sounds to establish picture words for
each digit, and use the visualisation of the digits picture words to establish
our memory frame of reference. When a digit is represented by more than one
phonetic letter, it is usually because the letters sound phonetically the same
(e.g. use same tongue/mouth movement to produce the sounds). Examples are the
letters p and b.
It is VITAL that
you practice memorising each digits phonetic sound and phonetic picture. This
should be relatively easy as the associations, hopefully, are logical and easy
to understand.
Digit 1 Phonetic Sound
The 1 phonetic sound
is represented by the letters t or d. The t or d has only one stroke
down its body shape.
1 = 
Digit 2 Phonetic Sound
The 2 phonetic sound
is represented by the letter n. The n has two strokes down its body shape.
2 = 
Digit 3 Phonetic Sound
The 3 phonetic sound
is represented by the letter m. The m has three strokes down its body
shape.
3 = ![]()
Digit 4 Phonetic Sound
The 4 phonetic sound
is represented by the letter r. The r is the 4th letter of Four
4 = r
Digit 5 Phonetic Sound
The 5 phonetic sound
is represented by the letter l. The roman number 50 is L.
5 = l
Digit 6 Phonetic Sound
The 6 phonetic sound
is represented by the letters j, soft g, sh or
ch. The letter g (in Arial font) resembles 6 when
turned 180 degrees
.
6= j softg sc ch
Digit 7 Phonetic Sound
The 7 phonetic
sound is represented by the letters k, hard c or hard g. The letter
k resembles 2 7s connected upside
down.
7 = k hardc hardg
Digit 8 Phonetic Sound
The 8 phonetic
sound is represented by the letters f or v. The digit 8 resembles a
handwritten letter f.
8 = f v
Digit 9 Phonetic Sound
The 9 phonetic
sound is represented by the letters p or b. The letters resemble the shape
of the digit 9 when rotated vertically (p) or horizontally (b).
9 = b p
Digit 0 Phonetic Sound
The 0 phonetic
sound is represented by the letters s or z, as in the first letter of Zero.
0 = s z
Here is a summary
table of the above. Although you can use multiple letters to represent a
digit/number, we recommend that you select ONE letter and use it for creating
all the phonetic word pictures STARTING with that letter. This ensures
consistency and makes it easier to remember your memory list later. Our
recommended starting letters are in blue, with
many examples to follow.
|
Number |
Phonetic
Equivalent |
|
1 |
t, d |
|
2 |
n |
|
3 |
m |
|
4 |
r |
|
5 |
l |
|
6 |
j, soft g, sh, ch |
|
7 |
k, hard c, hard g |
|
8 |
f, v |
|
9 |
b, p |
|
0 |
s, z |
Phonetic Pictures
Now we shall
construct the Phonetic Pictures of the digits. The rule is that each phonetic
picture word must start with the phonetic letter representing the digit and has
a phonetic value of the digit/number. This practically means that the picture
words must start with the consonant letter and contain only vowels thereafter,
as vowels have no phonetic value. Hence, the phonetic value of the whole
picture word will be the value of the letter.
It is important to
note that we are only interested in the SOUNDS of letters, not their presence
in a word. Hence, the word knee has a phonetic value of 2; the k is not
pronounced (has no sound), the n has a value of 2 and the ee vowels have no value.
Examples:
Phonetic Value of
the word Tree is 14; T=1, r=4, the ee has no value
Phonetic Value of
the word Man is
32; M=3, a no value, n=2
Phonetic Value of
the word Karaoke is 747; K=7, r=4, k=7
Phonetic Value of
the word Zoo is 0; Z=0, the oo have no value
Each phonetic picture
word representing a single digit/number must start with the digit
phonetic letter and has a phonetic value equal to the numerical value of the
digit. This practically means that the picture words must start with the
relevant consonant letter and contain only vowels thereafter, as vowels have no
phonetic value. We shall examine this concept in detail for the digit 1; and
breeze through the other digits as they share the same concept.
We shall now
present our suggestions for the phonetic picture words of all the digits. You
should select only ONE picture to represent each digit/number and use it in
your own unique memory frame of reference. At the end of this unit, you should
have established your own, individual memory list of phonetic pictures of the
digits.
Digit 1 Phonetic Picture
The phonetic
picture word representing the digit 1 must start with either a t or a d and
has a phonetic value of 1 (i.e. vowels only, no other sound consonants). Although
you can, theoretically, use either t or d to start your 1 picture words,
we recommend that you use the letter t only at this stage to ensure
consistency (as well as other reasons covered later, especially if you are
planning to memorise playing cards!).
Here are our
suggestions for the digit 1 phonetic word pictures. No doubt you may add many
more (especially if you prefer the letter d rather than t to represent
1).
|
Tie |
Toe |
Tea |
Two |
Digits Phonetic Pictures
|
1 |
Tie |
Toe |
Tea |
Two |
Tow (a broken car) |
|
2 |
Noah |
No! |
Uno (the card game) |
Knee |
|
|
3 |
Moo (cow) |
Me (I, music) |
Ma (mum, mom) |
Meow (cat) |
Mow (the lawn) |
|
4 |
Ray (sun, light) |
Row (the boat) |
Raw |
kangaRoo |
Re (music) |
|
5 |
Law (police, judge) |
Loo (toilet) |
Lie |
Low |
Lay (coach) |
|
6 |
Chew (gum) |
Chi (Ti Chi) |
Show (theatre, cinema) |
Shoe |
|
|
7 |
Key |
Queue |
Cow |
Cue (Billiards) |
|
|
8 |
Fee (money, invoice) |
Foe (enemy) |
Fa (music) |
Vow (wedding) |
|
|
9 |
Bee |
Bay (beach/water) |
Bow (arch) |
Boo (scary) |
Pea |
Let us assume, for
illustration purposes, that you selected the following as your phonetic
pictures memory list. Go through the list and memorise it by heart. You must
SEE, HEAR and FEEL each picture word as you visualise, speak and touch it (in
your mind).
|
1 |
Tie |
|
|
2 |
Noah |
|
|
3 |
Moo |
|
|
4 |
Ray |
|
|
5 |
Law |
|
|
6 |
Shoe |
|
|
7 |
Key |
|
|
8 |
Fa (Musical Notes) |
|
|
9 |
Bee |
|
Although you will
most probably start all your phonetic memory lists with the number 1, the digit
0 also has its phonetic picture word. We shall use Saw to represent 0
zero, if you choose to start your list with 0, rather than 1.
|
0 |
Saw |
|
Now, let
us use our Lights, Camera, Action! memory method in an Exercise to illustrate
the use of the phonetic memory technique in action (e.g. memory movie).
Exercise: Phonetic Memorising
Use the Lights, Camera, Action! method
to link the items list with your phonetic memory Pegs.
Lights
Determine your own
list of the digits/numbers picture objects (Pegs). It could be something like
this (but yours could be different):
|
1. Tie |
2. Noah |
3. Moo |
|
|
|
|
|
4. Ray |
5. Law |
6. Shoe |
|
|
|
|
|
7. Key |
8. Fa |
9. Bee |
|
|
|
|
Go through the list
until you can recite it by heart and it is easy for you to remember. Try the
list going backwards from 9 to 1. Then try the list starting from 5 to 9 then 4
to 1. Then try recalling items in random order: 3, 6, 1, 8 and so on. You
should be able to visualise the complete list very quickly, in any order,
without a moments hesitation before you move on to Camera.
Camera
Take pictures of
the items list to be remembered. This could be something like this (same list
used in Units M120 and M130, but in a new order):
|
1. Earth Globe |
2. Chainsaw |
3. Printer |
|
|
|
|
|
4. Fan |
5. Desk |
6. Beach |
|
|
|
|
|
7. Car |
8. Aeroplane |
9. Bells |
|
|
|
|
Action
Make memory movies
starring your memory Pegs and your picture objects in the leading roles. Your
first memory movie will star the Tie and the Earth; your second memory movie
will star Noah and Chainsaw, and so on.
We shall help by
telling you about our own movies for the above 1 and 2 items. Here we go:

The EARTH is being
wrapped by a huge, colourful TIE to dress it up for the inauguration ceremony
of the Solar System. Unfortunately, the Milky winds grow fierce and the EARTHs
TIE is thrown about furiously, causing EARTH to arrive at the ceremony with the
TIE covering all his face.
The
animals are making such a loud noise in the
Now continue to
make/direct your own memory movies for the other 7 items. Once you completed
your 9th movie, stop. Make yourself a cup of coffee/tea and return
after 10 minutes.
Now that you have
returned refreshed, recall the 9 items you needed to remember. Start first by
visualising your phonetic Peg for the number 1, recall the memory movie you
created and that should lead you to remember the list item. Repeat the above
for all 9 items. If you could not remember an item, it usually means that your
memory movie was not exciting, vibrant, emotional or
exaggerated. In summary, it may have been boring (no PLOT), static (no ACTION),
un-emotional (no seeing, hearing, feeling, tasting, or LOUD noises) and mundane
(nothing was HUGE, MILLIONS of). Apologies for the bluntness of this analysis,
but you must practice until your movies are memorable!
You now have built
the foundation of a powerful memory system. The phonetic memory technique is so
commanding that it is one of the most commonly used techniques for remembering
numbered or listed items. Its power lies in its flexibility and scalability. In
the next Chapter 5 Memory Orchestra, you
shall learn how to expand the basic 0-9 structure above to (almost) infinite
capacity.