Kilani Excellence
Power Memory College
Chapter 1
Systems, Methods &
Techniques
Overview
This chapter covers
the basic memory concepts used in virtually all memory techniques. It is
intrinsically similar to directing and producing your own short memory movies.
The basic theme is that you have two components within a film frame: a picture
or character and another picture or character. The first picture/character is
called a Peg, and the second is called ‘new information’. The movie contains
the (inter)actions of the two. Your aim is to create the most exciting memory
movies, so the audience (you) can remember them for a long time to come.
The chapter will
cover the following topics:
Memory Systems
Memorising new
information, in any form, is usually achieved by one of the following systems:
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The Chain System
The chain is the
simplest memory technique, as it does not rely on any pre-requisites. You link
each piece of information, in a list, with the next. Hence, no ‘outside’
references are necessary.
The Peg System
The Peg system
relies on the prior establishment of a familiar list (table, matrix) of Pegs.
The Pegs are objects that are chosen according to a specific technique. Once
the Peg list is established, any new information is attached (hooked/linked) to
the Pegs in sequence according to a certain method. The recall of the actual
objects/items/pieces of the new information is performed by going through the
Pegs list and recalling for each Peg the attached object/item (using the memory
method).
For example, the Pegs list, a frame of
reference that you can easily remember, can be established using one of these
techniques:
So, should you
decide that the shape of numbers is your preferred technique, and that the
digit/number 1 is to be represented by a pencil, the pencil becomes your first Peg
in the list. The first new Object in the list to be remembered will be attached
(linked/hooked) to the pencil Peg using a memory method.
The Framework System
The Framework
system relies on the prior establishment of a familiar framework; an entity
that can be sub-divided into discrete divisions, which can also be sub-divided
into smaller sections, and so forth. The Framework divisions are chosen
according to a specific technique. Once the Framework divisions are
established, any new information is positioned in the divisions in sequence
according to a certain method. The recall of the actual objects/items/pieces of
the new information is performed by going through the Framework divisions and
recalling for each Division/Section the positioned objects/items (using the
memory method).
For example, the Frameworks that you can
easily remember, and their divisions, can be established based on the following
entities:
So, should you
decide that the House is your preferred framework, and that the Entrance is
your first division of the House, then the first new Object in the list to be
remembered will be positioned in the Entrance of the House, using a memory
method to link the new Object with the Entrance.
Which System for You?
The best memory
system for you is the one that suits YOU best, not the author or any other
person. We are fundamentally similar, but everyone is unique in their thinking
and memory preferences. You have to feel comfortable with the system you choose
and find it easy to use in real-life situations.
Hence, if you are
not clear upfront, from the discussion above, which system is best for you,
then try them all. Once tried, with structured content and practical exercises,
you will ‘know’ which system is best for you. You may actually find that you
prefer to use different systems for different memory needs (e.g. Pegs where
sequence is important, and Framework where groups of objects are to be
positioned in the same division).
Memory Method
The memory method
used in our programme is called ‘Lights, Camera, Action!’,
the words in film making when a new scene is to be filmed. The reason for the
name is that advancing memory to the limits is essentially about making movies,
memory movies. The memory movie has 2 stars in the leading roles:
The human brain has
a phenomenal capacity to remember images; far greater than abstract numbers or
textual words. Hence, the basic theme of all memory systems is to represent
each new piece of information with a pictorial, visual Object and then link the
Object with the next Object (Chain), a Peg or a Division (Framework). This link
is achieved by creating a memory movie, starring the system component and the
new Object.
Lights, Camera, Action!
The sequence of the
‘Lights, Camera, Action’ method is composed of the following steps:
The Peg and
Division are treated in exactly the same manner. Hence, for the sake of
abbreviation, we shall refer to the Peg system Pegs in the remaining text of
the chapter, but you can apply the same concepts and principles to the
Framework divisions.
Lights
The first step in
‘setting the scene’ for our memory movie is to shine the proper lights on the
stage. When you think of a Peg, a ‘light’ will shine on it so you can focus
exclusively on that Peg in the list. The Peg can be a still picture or a moving
character. The first step is completed; the Peg is now under the spotlight.
Camera
Each new piece of
information needs to have its ‘picture’ taken by visualising it in the same
‘frame’ as the Peg. When a new piece of information is presented, you will
create a mental picture or ‘character’ of it and put the Peg picture/character
and the new information Object picture/character in your camera frame (e.g. the
2 leading characters in your short memory movie).
Depending on how
you assigned the roles, the scene or frame can either contain 2 characters
(best), a picture and a character (good), or 2 pictures (at least one needs to
be animated and/or exaggerated). The second step is
completed; both pictures/characters are in the same frame or scene.
Action
Now you
need to create the ‘Action’ or the short memory movie linking the Peg and your
new information Object character or picture. This is your movie and, if you
wish to remember it for a long time, you basically need to ensure it contains
the following:
o
Exceptional, exciting, funny, unusual or
strange characters and/or pictures
o
Animated, vivid, vibrant and energetic
actions
o
Sensual, emotional or surreal surround
scene and/or music
o
Stunning special effects (if you are so
inclined)
The action need to
be sensational with plenty of energy (this is not a soap opera). Hence, use the
following Action Table as a guide:
|
|
|
|
AVOID |
USE |
|
Looking |
Jumping |
|
Watching |
Shouting |
|
Thinking |
Clapping |
|
Sitting |
Kicking |
|
Standing |
Screaming |
|
Walking |
Running |
|
Sleeping |
Punching |
|
Yawing |
Tearing |
|
Snoring |
Squashing |
|
Staring |
Smashing |
A Sample Movie
Let us
assume that your memory list contains ‘Toe’ as a Peg, and the new information
you need to remember is a hammer, as in you are going to the shopping mall and
need to buy a hammer.
The first
picture/characters are your GIANT TOES. They are so big that they are almost
BURSTING out of your shoes. They are out of proportion with your slim feet and
the nail of each toe is a different COLOUR.
The second
picture/character is the GOLD hammer. Its metal part is SHINING under the sun
and its handle is RADIATING a BLUE glow. It SCARES all the nails in the
neighbourhood.
The movie shows you
RUNNING into the hardware store, your giant toes SHAKING the earth underneath.
Unfortunately, as soon as you DASH inside the store, the hammer feels the
presence of your toe nails. The hammer comes RUSHING towards your feet and
starts HAMMERING your toes, with its blue handle FLASHING. This causes you
great PAIN, so you take the hammer by the neck and THROW it with all your might
making it FLY through the air and VANISH into the sky.
The idea is that
when you go to the hardware store now, you will remember to buy a hammer. As
you walk into the store, you will think of your toes and this will lead you,
through recalling the movie, into remembering the hammer.
If you are
wondering how you will remember to think of your toes in the first place, then
you will need to cover the numbers ‘Phonetic Pictures’ memory technique.
Memory Techniques
Memory techniques
refer to assigning the proper Pegs to your Peg list or the Divisions to your
Framework. As an example, let us assume we are evaluating between two
techniques to remember numbers: the shape of the digits or the inspiration of
the number. If it is easier for you to link the digit/number 4 by its shape to
a sailing boat or wind surfer, then you would probably chose the Shapely
Numbers technique. However, if you feel that the number 4 always reminds you of
your car (4 wheels) or dining table (4 legs), then you may prefer the
Inspirational Numbers technique. The same can apply, say, for the number 7; it
can either be represented by its shape (a scythe, axe, street light, etc.) or
its inspiration (dice for lucky 7, water for the 7 seas, etc.).
An important factor
in selecting your preferred technique is scalability;
the ability for the technique to expand to cover tens, hundreds or even
thousands of new objects (pieces of information). Hence, if you find the shapes
of numbers technique is not scalable enough to address your memory
requirements, as it can run ‘out of steam’ after the number 12, then you should
evaluate the Phonetic Numbers technique. The beauty of the Phonetic Numbers is
that it has no virtual limit; the practical limit is set by you.
The memory chapters
cover techniques related to remembering:
And virtually
anything else worth remembering!
Where to from here?
The next step is to
review the Memory programme modules and chapters to follow. Decide which ones
you may be interested in. Each chapter has detailed explanation of the
technique with many suggestions, examples and do-it-yourself exercises. Go to
the College to enrol in your
selected chapters and practice your dynamic exercises in the Gym to develop and tone your skills
moving forward.